The week started off pretty crazy in FF12 - I initially was just filling out more bestiary entries and collecting some bazaar items, but eventually I decided to see about finishing off that Hell Wyrm. I had gained a few levels since I last tried, and was able to actually stay alive despite his crazy attacks this time. I had to zone and heal up a few times, but I finished the bastard off. Inspired (and wanting to do something with an actual reward), I started taking down the highest-level marks that I had ignored - Ixion, Fafnir, Deathgaze, Behemoth King, and so on. They were tough, but not nearly as bad as Hell Wyrm, so I perservered, and got some nice loot. The last mark on the list (other than Yiazmat) was the Shadowseer, who was unfortunately at the bottom of Subterra under the Pharos, which I had never explored beyond the entrance.
Well, as it turns out, Subterra is pretty cool. Once you can survive the initial ambush (which is no small feat), it gets interesting. There are three floors, and each has a central area crawling with mobs as well as four corners that start off very dark. Killing mobs in the corner areas (which are small mazes) gets you dark orbs, which can be used to provide light. Once all four mazes are fully lit, the next floor opens. It's actually very reminiscent of Midlight's Deep/the Deep Dungeon from FF Tactics, right down to having some sweet-ass treasures. Ironically considering that FFXII has variable treasure just like FFT, but also fortunately, these treasures are
not random. They do rarely appear, so you need to leave and come back several times to collect them all, but they're one-shot chests that always contain an item. I got some good stuff, including a Ribbon and the Ultima Blade, though I didn't clear the area out.
I did defeat the Shadowseer, though I came dangerously close to death early on. He summons all four Pharos bosses, and one of them (Pandemonium?) causes disease, which anyone who's played FFXII knows is
obnoxious. It prevents you from being healed, and stays if you die, meaning that you need to resurrect a dead, diseased character,
then cure disease,
then heal their hit points. At one point I had my entire reserve party dead and diseased, which is a recipe for game over. But luckily I finally killed the damn thing, and the follow-up summons are far less annoying. Once I fully recovered, the result wasn't really in doubt.
With all the marks (again, except Yiazmat) defeated, the logical thing to do was take out the last two Espers, Ultima and Zodiark. Ultima would be the more appropriate first target, but she's in the great crystal, which is scary complicated, while Zodiark is in a relatively small area of the Henne Mines. I actually was only intended to scout, complete some bestiary entries, and collect treasure, but the area was just long enough that I didn't want to walk back only to do it again but just short enough that if I died it wouldn't be
totally depressing. Plus, defeating Zodiark apparently opens a shortcut back. I say "apparently" because I failed, horribly. I actually got him down to 5% or so without any problems - most of his attacks are dark elemental, and making the whole party absorb dark is easy. Darkja's death effect was a little annoying, but arise isn't that expensive to cast. The problem is, at very low hp, Zodiark goes totally insane with physical attacks, to the point where he killed all six party members faster than I could keep them alive.
After that, I took a break from FFXII in favor of FF1 and, later, D&D. Depending on what I end up doing with FF1, I may leave my FFXII save alone for quite a while. We shall see.
Featured Forum Post
RPG Player Decision Making Process: A Flow Chart (Role Playing) posted by Cuzzdog
Based on a recent conversation on the Exalted Forms, I decided to help us out by creating a flow chart to walk us through the decision making process when playing role playing games. Hopefully, this will help expedite any future playing endeavors.