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if having fun was my top priority, i'd go have sex rather than roleplay
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Cuzzdog (Mon 7:59 AM): Well, I'm done with Batman and have started on Mass Effect
Cuzzdog (Mon 7:59 AM): I hit a wall with the achievements/challenges in Batman where to go any further was just too frustratingly difficult, so for the sake of my sanity I stopped.
Cuzzdog (Mon 8:00 AM): I did place at 5,300 on the leaderboards for one of the challenges though, which was pretty awesome
Talraen (Mon 8:11 AM): Wow, and that's a popular game, that's impressive
Cuzzdog (Mon 8:12 AM): I know! It was pretty crazy.
Cuzzdog (Mon 8:13 AM): I was happy if I broke 100k before Smile
Cuzzdog (Mon 8:14 AM): The way the challenges work is, when playing the game you pick up certain collectibles (which I was able to easily find all 240 just using the in game system, no faqs) you unlock 16 different challenge stages
Cuzzdog (Mon 8:15 AM): 8 challenge stages are fighting challenges, where it's you against unarmed enemy types and you have to kill everyone getting a high score by chaining your attacks
Cuzzdog (Mon 8:16 AM): 8 other challenges are stealth mode missions, where you're in a large room and all the enemies have guns, so you have to sneak around and take them out without them noticing you.
Cuzzdog (Mon 8:16 AM): Those challenges have three different ways you need to take out enemies and it's a timed race.
Cuzzdog (Mon 8:17 AM): I got the high rank on one of the stealth challenges, where I was able to take out all the enemies using the three methods specified in 3 minutes
Cuzzdog (Mon 8:20 AM): But, as I said, those high level challenges were proving to be too rage inducing in me, so I decided to walk away before something in my head popped Smile
Cuzzdog (Mon 8:20 AM): I'm about 2 hours into Mass Effect now, still on the first planet looking for the beacon
Talraen (Mon 8:24 AM): What have you been doing there for two hours?
Cuzzdog (Mon 8:25 AM): Well, the character creation, intro on the ship, all the exposition and log entries to catch up on the back story...
Cuzzdog (Mon 8:25 AM): Trying to figure out the whole crazy system
Cuzzdog (Mon 8:26 AM): I still can't figure out how to take cover on low objects
Talraen (Mon 8:29 AM): Just run into them, perpendicular, with your gun out (that last part is important)
Talraen (Mon 8:29 AM): Oh right, character creation, that does take a while
Talraen (Mon 8:30 AM): And the opening cutscene is way too long, especially when testing out created characters. I wish there was an achievement that unlocked "skip intro" Smile
Cuzzdog (Mon 8:30 AM): I went with Earth orphan who does what it takes to get the job done
Talraen (Mon 8:30 AM): You can't take cover on anything that isn't flat, but on Eden Prime I don't think that really comes up
Talraen (Mon 8:31 AM): You mean ruthless? Nice, that's both full renegade backgrounds Wink (not that it's a significant difference, like two points each)
Talraen (Mon 8:31 AM): What class are you playing?
Cuzzdog (Mon 8:32 AM): I think every converstaion I've had so far ended with +4 renegade
Talraen (Mon 8:32 AM): The bottom options are the renegade options, top are paragon. Although this isn't true while in a submenu for "Investigate", and doesn't always apply to the left side
Talraen (Mon 8:33 AM): BTW, blue or red options are charm- and intimidated-triggered, respectively (and will get paragon and renegade every time, also respectively)
Cuzzdog (Mon 8:33 AM): Oh, it's broken out like that? The bottom choices have always felt more "get the job done" to me Smile
Talraen (Mon 8:33 AM): Your charm and intimidate skill maximums increase based on your paragon or renegade points
Cuzzdog (Mon 8:34 AM): Yeah, I went with intimidate. It's nice to see Bioware keep up their tradition of having massive pay offs for spamming the conversation skill points
Talraen (Mon 8:34 AM): Be aware that those rules are not 100%, although they're close
Cuzzdog (Mon 8:34 AM): I think I can take intimidate to 5 at level 3
Talraen (Mon 8:34 AM): And sometimes the "neutral" options get points (especially in the free DLC, which I just played)
Cuzzdog (Mon 8:35 AM): Oh, free DLC. I got to get on that.
Talraen (Mon 8:35 AM): But like, one random sidequest involves going undercover and buying some smuggled goods for the security force
Talraen (Mon 8:35 AM): And the paragon option is to arrest the guy on the spot, which gets you renegade points because you didn't follow instructions
Cuzzdog (Mon 8:36 AM): I can't remember the name class I took. Something with an S I think. It's the mid range shotgun fighter
Talraen (Mon 8:36 AM): In any case there's no need to powergame your renegade points, you can max out intimidate and get the achievement with only 75% of the bar, so you should be fine playing naturally
Talraen (Mon 8:36 AM): Well, there's a soldier... can't remember who else has shotguns
Talraen (Mon 8:36 AM): Maybe a vanguard or sentinel?
Cuzzdog (Mon 8:36 AM): I wasn't planing on powergaming it since the nature choices seem to be doing just fine as is Smile
Cuzzdog (Mon 8:37 AM): I think it's sentinel
Talraen (Mon 8:37 AM): Well apparently not, since they don't get shotguns... at least not according to my notes Wink
Talraen (Mon 8:38 AM): Where's that manual...
Talraen (Mon 8:38 AM): Yeah sentinels are biotic/tech, if you have shotgun training it's either vanguard (combat/biotic) or straight soldier
Cuzzdog (Mon 8:38 AM): Nope, it's definitely vanguard
Talraen (Mon 8:39 AM): Of course, you can use a shotgun regardless of training, so you could be a sentinel
Cuzzdog (Mon 8:39 AM): I just checked the wiki
Talraen (Mon 8:39 AM): Yeah I haven't used biotics at all yet. First playthrough was the default soldier (earthborn sole survivor), this time I'm an engineer (spacer war hero)
Talraen (Mon 8:40 AM): I'm saving the last combination for my renegade adept crazy guy, if I play it again
Cuzzdog (Mon 8:40 AM): I started with biotic options, but I have no idea what I need to push to activate them yet
Talraen (Mon 8:41 AM): Me either, since I played on PC Wink
Talraen (Mon 8:41 AM): You may not have unlocked any yet, I dunno. But they'd be on the wheel menu
Talraen (Mon 8:42 AM): You most likely have throw, at least, or can get it
Cuzzdog (Mon 8:42 AM): I have warp and throw
Cuzzdog (Mon 8:42 AM): Oh, they'd be on the weapon wheel... I think I brought that up once. It's mapped to one of the bumpers
Talraen (Mon 8:43 AM): Oh right that makes sense, since I'm using the vanguard party member who has warp and throw you'd think I'd remember that
Talraen (Mon 8:43 AM): Yeah every class has good abilities. You might be able to assign a few "quick slots," I dunno... Bill said something about that, but that might only be in ME2 for all I know
Cuzzdog (Mon 9:06 AM): So how 'bout that Super Bowl huh?
Cuzzdog (Mon 9:06 AM): Crazy game
Talraen (Mon 9:07 AM): It was pretty good, yeah. It definitely had that "the first turnover is going to decide the game" feel in the second half, and lo and behold, it did
Cuzzdog (Mon 9:08 AM): Did you have a vested interest in either team winning?
Talraen (Mon 9:09 AM): No, not even boxes
Talraen (Mon 9:09 AM): I was happy with either outcome, since New Orleans winning was great for the city, but I was rooting for the Colts
Talraen (Mon 9:09 AM): Because they're like the Borg, and I have been assimilated
Cuzzdog (Mon 9:10 AM): Me either. I chose to cheer for the Saints after the first 5 minutes because it seemed like they were the underdogs
Cuzzdog (Mon 9:10 AM): It was pretty cool that that was their first Super Bowl win
Debonair (Mon 11:35 AM): /yawn
Talraen (Mon 12:49 PM): Exciting day
Cuzzdog (Mon 1:19 PM): Tonight I'm getting back into the DM's seat and starting up a 4th ed campaign again
Cuzzdog (Mon 1:19 PM): That's exciting for me at least
Talraen (Mon 1:20 PM): Yeah, that's cool
Cuzzdog (Mon 1:20 PM): All 4 players choose classes from PHB2
Cuzzdog (Mon 1:20 PM): Cheaters Wink
Cuzzdog (Mon 1:20 PM): The party has druid, bard, sorcerer, warden
Cuzzdog (Mon 1:24 PM): I'm a little nervous about the opening I've laid out because it has the chance to blow up in my face
Cuzzdog (Mon 1:25 PM): But everyone is fairly novice at role playing, so I don't think anyone will be particularly in the frame of mind of fucking with the DM. I'm kind of counting on them to fall in line for the sake of that's what's expected for the story Smile
Cuzzdog (Mon 1:27 PM): See, I'm going to have everyone start in a bar. You know, just like the rule book says you have to start out.
Cuzzdog (Mon 1:28 PM): And after I have a Bard preform a little legend about how the world came to be as it is, providing a little plot exposition, I'm going to have a dwarf enter the bar
Cuzzdog (Mon 1:29 PM): And his entrance will cause a little bit of commotion among the bar's regulars. The players will get to do some interacting here and find out that's the dwarf is a local Robin Hood kind of figure
Cuzzdog (Mon 1:30 PM): Shortly there after, a posse will bust in to come and take the dwarf away
Cuzzdog (Mon 1:31 PM): I'm expecting the players to all jump to the dwarf's defense. I've counted on the possibility that they might join the posse instead. And I'm even prepared for the off chance that half the party joins the posse and half joins the dwarf.
Cuzzdog (Mon 1:32 PM): But I'm afraid they're just going to not do anything and that's the end of the campaign Smile
chaoscat (Mon 1:34 PM): that's easy to solve
chaoscat (Mon 1:35 PM): just have one or the other side force them into it
chaoscat (Mon 1:35 PM): someone at the bar can yell "They were asking about the dwarf, they must have called the posse" or "those well armed adventurer looking types aren't from around here, they must be the dwarf's goons"
Cuzzdog (Mon 1:37 PM): That's true, I could just have the posse accuse the party members of being with the Dwarf for "not being 'round these here parts"
chaoscat (Mon 1:38 PM): then just prepare for them to try to talk their way out of it, or book out the back, and you should have most of the obvious angles covered
chaoscat (Mon 1:39 PM): and of course always be prepared for them to start a riot Wink
Cuzzdog (Mon 1:40 PM): I'm always prepared for the party to start a riot since that seems to be the first go to solution for most role players
chaoscat (Mon 1:41 PM): hey, it never fails to work. just like rock; good old rock, nothing beats rock.
Cuzzdog (Mon 1:43 PM): Coincidence how closely related rocks and starting riots are and how they both never fail to work? I think not.
Talraen (Mon 1:49 PM): It's amazing how much easier that Mass Effect battle I got stuck on was this time around, now that I understand the UI
Cuzzdog (Mon 1:49 PM): Sweet, Sara says lego Rock band for the wii is in this month's scholastic catalog, which means she can get it for free
Cuzzdog (Mon 2:17 PM): So what was it about the UI you were able to exploit to make the battle easier the second time around Dowd?
Talraen (Mon 2:18 PM): Well, two things mainly... first, I'm an engineer, which means I can actually rip geth apart pretty easily
Talraen (Mon 2:19 PM): But more importantly, I am taking full control of my party's offensive actions this time, so I had Kaidan put the krogan in stasis, then me and him took out the geth minions with various abilities
Talraen (Mon 2:20 PM): Then I had Kaidan lift the krogan while I and Wrex went all out... whole fight took maybe 30 seconds, I don't even think I got hit
Talraen (Mon 2:20 PM): Last time around I could have done most of that, but I didn't even know what the abilities did let alone how to use them well
Cuzzdog (Mon 2:21 PM): Ah. And you said you can pause the game in a fight to issue those commands?
Cuzzdog (Mon 2:21 PM): Or are you just talking about setting the other character's power usages before the fight in general?
Talraen (Mon 2:22 PM): Nah, using them manually, with the PC equivalent of hte power wheel
Cuzzdog (Mon 2:24 PM): Does bringing up the wheel stop the action?
Talraen (Mon 2:25 PM): I assume so, but I haven't played the 360 version in a long time
Cuzzdog (Mon 2:27 PM): They don't have a wheel on the PC? Just permanent on screen buttons or something?
Talraen (Mon 2:28 PM): Nah it's a popup UI, it's just not a wheel, and there are a few extra buttons
Talraen (Mon 6:04 PM): lol @ today's PA
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Featured Review

Talraen's review of Mass Effect 2 (PC)

You Got Your RPG in my Shooter!

Mass Effect 2 is probably the strangest middle of a trilogy I've ever experienced. The story picks up where the first game left off, continuing to develop towards a dramatic conclusion. More than the story, your character feels like a continuation of the previous game - decisions carry over (if you imported your saved game) and actually seem to matter, and will again in Mass Effect 3. It feels very much like the second third of a complete whole. But at the same time, the core gameplay has been completely revamped. And shockingly, the changes mostly involve the removal of traditional RPG elements. RPG fans, don't panic! It's actually for the best. Mass Effect had flaws - Mass Effect 2 has ironed them all out, leaving only a great game behind.

In my recent review format, this is where I'd bring up the bad parts of Mass Effect 2. Fortunately, there's not much to say! Let's see... I hate space zombies. The big ending plot revelation was kind of weak (at least, it didn't make the previous plot revelations any more dire). I didn't like one of the crew members, and was ambivalent about another. The only real gameplay negative was that they replaced weapon overheating with "thermal clips" (read: ammo). It's not a huge deal, especially since your teammates never run out of ammo, but it is annoying to run out during a heated battle.

Every aspect of Mass Effect 2 has been improved, but most especially the combat. The first game was bogged down in micromanagement, and BioWare has solved that problem by just getting rid of it. Instead of purchasing or finding individual guns, you research new weapons, and can assign them to as many crew members as you want. Everyone has a lot less abilities to level up, with just a few focused active abilities and no more passive abilities. Even your conversation options go entirely by how paragon or renegade you've been instead of separate skills. Your teammates now only carry two weapons, usually one good for synthetics and one for organics, so they're much easier to manage. And the UI in general has been greatly improved for ordering them around. There's more, but you get the point: the combat system is much cleaner, and as a result, more fun.

The one aspect of these changes that is a bit controversial is that the game now plays like a squad-based shooter. It always did, in a way, but now much more so. This is mainly because bullets actually go where you aim now, regardless of skill or level. I don't know if headshots did anything in ME1 (the loading screen tips are another improvement I am entirely behind), but they certainly do now. The combat situations can get pretty hairy, with enemies flanking you, the aforementioned space zombies swarming you, and never enough sniper rounds to get by.

The story, I'm happy to say, remains cool. The endgame revelations aren't nearly as awesome as they were in the first game, but it's hard to really hold that against them. On balance, I'd say the story isn't quite as good as ME1's - but the voice acting and writing are spectacular. I didn't think they could improve on them this much, but they managed it. Your pilot in particular is one of my favorite characters to speak to, and I encourage you to do so after every plot mission. The game is much funnier, the characters are just more solid, hell, the romances are even more believable (not to mention more numerous).

Even the periphery stuff is more interesting. The stock uncharted worlds with their singular building are gone, in place of more sidequests with unique (though small) locations. Like with the combat system, they cut out the fat: the Citadel still exists, but you use rapid transit to get around, and they didn't even bother making all the areas to connect things on foot. The game just plays quicker now, especially without all the elevators that stand in for load screens. The orbital scanning game that has replaced exploring uncharted worlds is different, but liable to get just as boring if you do it a lot. The hacking minigames are more fun, there are more new alien races to see, and so on. It's just a more interesting world overall.

I'm not going to spoil anything, but I do want to touch on the ending sequence of the game a bit. The basic premise is that you are building a team for a high-risk mission that some even call a suicide run. And anyone on your team - even you - legitimately might not come home. Some of the "loyalty" missions that make up the middle of the game are a bit clunky, but the actual final mission is 100% pure distilled awesome. I lost almost half my team, and between that and the general intensity of the whole sequence, it was... well, it was like no other game I've ever played. When you're sitting there making decisions and honestly know that yes, this decision might end with a character you like dying, it's awesome. This is why we play BioWare games. This is why they are the best at what they do.

Realistically, the only downside to Mass Effect 2 is that, if you haven't already played Mass Effect 1, you really have to. You can start a character here, but many important decisions will be made for you, and perhaps not in the way you would have made them. Not that ME1 is a bad game by any means - it's just not quite as awesome as ME2. I would definitely recommend rebinding the keys so both games match (thankfully ME1 does allow you to map run and activate to the same button, so you can get it pretty damn close), because these games are very friendly to multiple playthroughs, and to get the most out of them you'll want to play both games (and presumably all three once the trilogy is complete). If Mass Effect 3 nails the story like the first game and the atmosphere like the second, it could be BioWare's greatest triumph yet.

Featured Review

Talraen's review of Mass Effect (PC)

A Fantastic World with a Shitty UI

As a BioWare game, it should come as no surprise that Mass Effect has a great story. It's not great in the personal way Baldur's Gate II's story was, but rather it's a well-written and interesting tale, complete with excellent foreshadowing and plenty of twists and turns. The voice acting is great, the dialogue system is great, and pretty much everything that is unique to western RPG's is as good as in any game I've played. The stuff common to all RPG's, though - the micromanagement in particular - keeps Mass Effect from quite achieving that classic status.

I want to get the bad out of the way right off. Some RPG fans may not like just how much of a shooter Mass Effect is. Your stats affect the accuracy of your guns, but if you suck at shooters, you're still not hitting anything. (On the other hand, if you're good at shooters, you'll still miss a lot at low levels, which can likewise be frustrating.) You don't have to worry about reloading, though your weapons overheat if you just fire them forever. There isn't a whole lot of weapon variety: pistols and shotguns for close range, assault rifles for medium range, and sniper rifles for long range, plus a limited supply of thrown bombs (not really "grenades" in the traditional sense). Every character has access to every weapon even if they aren't trained in their use, which can cause problems if you're not paying attention.

The combat UI tries to do a bit more than it realistically can, even with a PC interface. Theoretically you could play this game like Baldur's Gate, ordering around every team member and micromanaging their abilities, but the first-person perspective makes this difficult. Fortunately, your party members are reasonably competent if you let them take care of their own abilities. Plus, they spring back to life after a battle if you don't bother to resurrect them, so if you really want to, you can just ignore them. And the combat itself is actually pretty fun, for the most part, with plenty of cool abilities to try and tactics to execute.

The real weakness of the game, however, lies in its hardcore RPG micromanaging elements. You will find tons of guns, items, and upgrades, and the interface for assigning them is frankly pretty terrible. You can't sort items, see or change the gear of crew members not in the active party, or perform other simple tasks quickly. There is a hard limit of 150 items, and you can convert any item to resources from the menu, but if you pick up more items than you can carry, the newly found items must be the ones you destroy. Since drops are level-based, this is pretty much an unforgivable UI choice.

On the upside, the role-playing aspects of Mass Effect are second-to-none. The big deal when the game was first shown was its natural conversation system, and it's every bit as impressive as anyone hoped. You don't choose the exact words your character will say, instead choosing the general gist and letting him or her expound on it. You can choose what to say before the person you're speaking to is finished talking, which allows the conversation to actually flow naturally. The "paragon" (goody two-shoes) and "renegade" (selfish badass) options are always in the same places, so it's very easy to have rapid conversations that are entirely cinematic and compelling. The voice acting being top notch doesn't hurt, either.

As I mentioned before, the story of Mass Effect is damn good. There's actually not all that much there in terms of mission-critical plot points, but it is well-paced and totally satisfying. The narrative doesn't rely on any crazy coincidences or ridiculous cliches, and in the end it all makes sense. I particularly enjoyed just how well foreshadowed the late-game revelations are.

Apart from the main plot, the world they've built is huge and convincing. The political climate is somewhat akin to Babylon 5, with humans as the ambitious new species in town, and the galaxy's major races gathered at a central space station (though not one of human design). The three main races are all interesting in their own ways, and even manage to largely avoid sci-fi cliches (well, maybe not the Asari). Other races are interesting as well, and if you're into Mass Effect's lore, the Codex is chock-full of history to read and information to dissect. Some of it is even useful when playing the game.

Many players have had problems with Mass Effect's side missions. There are literally dozens of stars, each with multiple planets to explore. Most of the planets can simply be surveyed, but you can land on uncharted worlds that have nothing to do with the plot to explore. I didn't go crazy with sidequesting, sticking primarily to the main missions, so I never found these worlds boring. However, I can certainly see why doing everything there is to do would get old. There is no compelling reason to do these sidequests if they don't interest you, though, and I strongly suggest simply continuing with the mission if you do get bored. Just be aware that, towards the end of the game, certain areas will be closed off to you, a story decision that irks the completionist in me.

Put it all together, and what do you get? Mass Effect nails the best parts of a BioWare game - story and lore - and has some pretty fun gameplay to boot. The writing and dialogue system alone make the game worth playing, and most of its flaws can be safely ignored. Even the gear micromanagement isn't the biggest deal in the world. The best aspect of playing Mass Effect, though, isn't even part of the game. You can export your character to Mass Effect 2 (and from there, to the end of the trilogy), and it will remember almost every significant decision you made, and some pretty insignificant ones as well. Realistically, Mass Effect is less of a complete game and more like the first third of a huge mega-game that has yet to be completed (as of this writing). This is one trilogy that was obviously designed to be such, and it pays off.

Featured Forum Post

Re: Virtual Goods and Free Market Price Adjustments (General Discussion) posted by chaoscat

Well, I don't know a whole lot about how the publishing industry works, or a whole lot about virtual goods, but I do know this about economics: you sell at a loss to kill your competition. I can see why publishers would be worried about that.

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