Screens: In Crater – 8 shown
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Crater Grenade (96)
Gigas (88)
2 Grenades (72)
- - - -
Crater (Foggy Path) - - - - -
Whirlwind Maze (Base) - 1 - On a rock along the path -
Whirlwind Maze (First Crossing) - 2 - - -
Whirlwind Maze (Twisting Path) 3 Gremlins (72)
2 Sculptures (68)
Ironite (60)
2 Gremlins, Sculpture (56)
1 - - -
Whirlwind Maze (Second Crossing) - - - - -
Whirlwind Maze (Upper Path) 2 Wind Wings (60)
Dragon Rider (56)
Ironite, 2 Wind Wings (52)
2 Ironites (48)
2 Killbins (40)
2 - On the northern part of the path -
Whirlwind Maze (Third Crossing) - - - - -
Items of Interest: In Crater – 6 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Screen Details
Neo Bahamut Materia Item No Whirlwind Maze (Base) Pick up the red orb on the ground along the path
Ether Item No Whirlwind Maze (First Crossing) Talk to the hooded man on the left, then pick up the item left behind
Hi-Potion Item No Whirlwind Maze (First Crossing) Talk to the hooded man on the right, then pick up the item left behind
Kaiser Knuckle Item No Whirlwind Maze (Twisting Path) Open the chest on the right side of the path
MP Turbo Materia Item No Whirlwind Maze (Upper Path) Pick up the yellow orb after fighting the boss
Poison Ring Item No Whirlwind Maze (Upper Path) Open the chest at the end of the path
Set Encounters: In Crater – 4 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Screen Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Wind Wing Whirlwind Maze (First Crossing) Step into the whirlwind barrier 36 800 60 500 gil Normal Battle ×3
Wind Wing Whirlwind Maze (Second Crossing) Step into the whirlwind barrier 36 800 60 500 gil Normal Battle ×3
Jenova·DEATH Whirlwind Maze (Upper Path) Enter the area for the first time 55 6,000 400 5,000 gil Normal Battle Can't Run
Wind Wing Whirlwind Maze (Third Crossing) Step into the whirlwind barrier 36 800 60 500 gil Normal Battle ×3
Monsters: Encountered in Crater – 9 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Dragon Rider 35 3,500 180 84 357 76 666 80 84% 120 76% 15% 77 30 Invalid: Earth, Gravity, Water
Weak: Wind
Defend: Small, Confusion, Frog, Stop, Paralyzed, Manipulate 1,000 80 690 gil Hi-Potion (41.2%) Hi-Potion (14.1%) Mind Source
Gigas 40 3,500 100 100 600 59 594 80 84% 98 80% 8% 79 22 Invalid: Gravity Defend: Small, Confusion, Frog, Berserk, Manipulate 840 84 560 gil Gigas Armlet (41.2%) Earth Mallet (14.1%) -
Gremlin 36 1,500 100 70 304 55 546 60 88% 80 84% 5% 62 14 - - 750 60 750 gil Tent (41.2%) Shrivel (14.1%) X-Potion
Grenade 32 2,000 - 70 280 30 372 60 88% 64 87% 1% 68 0 Invalid: Earth
Halve: Fire
Defend: Small, Confusion, Frog, Stop, Berserk, Paralyzed, Manipulate 900 100 400 gil Right Arm (11.2%) Right Arm (14.1%) Right Arm
Ironite 30 2,400 100 65 185 50 480 58 88% 40 92% 2% 70 0 - Defend: Frog 900 48 680 gil Phoenix Down (11.2%) Hi-Potion (4.7%) -
Jenova·DEATH 55 25,000 800 140 1580 70 750 90 82% 320 37% 1% 150 0 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Petrify, Slow-numb, Manipulate, Death, Death-sentence 6,000 400 5,000 gil - Reflect Ring -
Killbin 30 3,200 380 90 342 85 690 64 87% 126 75% 12% 68 25 - Defend: Manipulate 700 150 1,000 gil Turbo Ether (41.2%) Ether (14.1%) Mind Source
Sculpture 32 1,700 100 56 168 48 480 40 92% 68 86% 2% 53 0 Weak: Holy Defend: Petrify, Slow-numb 860 60 640 gil - Tranquilizer (4.7%) -
Wind Wing 36 1,900 350 75 327 45 486 60 88% 64 87% 3% 65 20 - - 800 60 500 gil Hi-Potion (41.2%) Phoenix Down (14.1%) Phoenix Down
Party Changes: In Crater – 2 shown
Character
The type of party change; a character can be named (usually when you first meet them), or join or leave the party; a lead change indicates which character must be in the party at any given time
Type
Screen Details
Cloud Leave Whirlwind Maze (Third Crossing) After moving to the next area
Tifa Lead Whirlwind Maze (Third Crossing) After moving to the next area
Weapons: Found in Crater – 1 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Kaiser Knuckle Tifa 44 110% 13 ⦿ ⦿ ⦿ ⦿ ⦿ ⦿ ⦿─⦿ ×1 Normal Critical Hit +1% 15,000 gil 7,500 gil
Accessories: Found in Crater – 2 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Poison Ring Absorb Poison, Defend Poison - 10,000 gil
Reflect Ring Auto-Reflect, Reflect does not end - 6,000 gil
Materia: Found in Crater – 2 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
MP Turbo Support 5 MP Turbo 10%/level - - - - - - - - - - 120,000 1 gil 40
Neo Bahamut Summon 5 Neo Bahamut 1/battle/level Hidden - - - +2 - +2 −10 +10 - 200,000 1 gil 66
Items: Found in Crater – 2 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Hi-Potion Restores HP by 500 500 Magic One ally Restorative - Restores 500 HP 300 gil 150 gil Yes
Ether Restores MP by 100 100 Magic One ally Restorative - Restores 100 MP 1,500 gil 750 gil Yes