Screens: In Fort Condor – 5 shown
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Base of Fort Condor - - - - -
Entrance to Fort Condor - - - - -
Fort Condor - 1 Free Inn room You can only rest if you agree to fight first
Watch Room - - - - -
top of the mountain - 1 - - -
Items of Interest: In Fort Condor – 4 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Screen Details
Window Note Yes Watch Room Check the window to view the condor and egg
Phoenix Materia Item No top of the mountain Win Final Fort Condor Battle or defeat CMD.Grand Horn, then pick up the red orb
Huge Materia Item No Fort Condor Win Final Fort Condor Battle or defeat CMD.Grand Horn, then talk to the old man at the middle table
Final Battle Loss Note No Fort Condor If you lose the Final Fort Condor Battle and fall to CMD.Grand Horn, you can no longer enter Fort Condor
Fort Condor Battles: In Fort Condor – 15 shown
Only the final battle at Fort Condor is required
Battle
This battle is available after the listed event, provided the next battle is not yet available
After…
Only one battle is available at any given time, but in some cases the opportunity to fight that battle closes before the next one becomes available
Before…
The units fought during this battle; note that if at any time there are no enemy units on the battlefield, the battle is won, even if units remain in reserve
Opposing Army
The reward for winning the minigame; this reward is not gained if the party defeats CMD.Grand Horn in battle instead; if you have not completed every previous battle, you will get an earlier battle's reward
Reward
Screen
1st Battle When you first reach Fort Condor Before entering Junon Beasts, 3 Wyverns, Commander Magic Comb Watch Room
2nd Battle After resting in Junon Before checking on Priscilla Wyverns, 8 Beasts, 5 Barbarians, Commander Peace Ring Watch Room
3rd Battle After receiving the whistle from Priscilla Before entering Upper Junon Wyverns, 8 Beasts, 5 Barbarians, Commander Ethers Watch Room
4th Battle After gaining use of the buggy Before the buggy breaks down or Red XIII rejoins the party at the Cosmo Candle Beasts, 8 Barbarians, 9 Wyverns, Commander Megalixir Watch Room
5th Battle After Red XIII rejoins the party at the Cosmo Candle Before finishing the Cave of the Gi Beasts, 8 Barbarians, 9 Wyverns, Commander Hi-Potions Watch Room
6th Battle After finishing the Cave of the Gi Before speaking to Shera about the Tiny Bronco Beasts, 8 Barbarians, 9 Wyverns, Commander Hi-Potions Watch Room
7th Battle After speaking to Shera about the Tiny Bronco Before meeting Cid 11 Wyverns, 10 Barbarians, 8 Beasts, Commander Superball Watch Room
8th Battle After gaining use of the Tiny Bronco Before obtaining the Keystone 11 Wyverns, 10 Barbarians, 8 Beasts, Commander Turbo Ethers Watch Room
9th Battle After gaining and losing the Keystone Before Cloud wakes up in Gongaga 11 Wyverns, 10 Barbarians, 8 Beasts, Commander Turbo Ethers Watch Room
10th Battle After Cloud wakes up in Gongaga Before awakening the Sleeping Forest with the Lunar Harp Barbarians, 13 Wyverns, 13 Beasts, Commander X-Potions Watch Room
11th Battle After awakening the Sleeping Forest with the Lunar Harp Before resting in the Forgotten Capital Barbarians, 13 Wyverns, 13 Beasts, Commander X-Potions Watch Room
12th Battle After resting in the Forgotten Capital Before venturing further into the Forgotten Capital Barbarians, 13 Wyverns, 13 Beasts, Commander X-Potions Watch Room
13th Battle After finishing in the Forgotten Capital Before gaining use of the Highwind 14 Beasts, 13 Barbarians, 12 Wyverns, Commander Elixirs Watch Room
14th Battle After gaining use of the Highwind Before starting the search for huge materia 14 Beasts, 13 Barbarians, 12 Wyverns, Commander Elixirs Watch Room
Final Battle During the search for huge materia - 18 Beasts, 16 Barbarians, 10 Wyverns, Commander - Watch Room
Shops: In Fort Condor – 4 shown
Certain shops stock different goods at different points in the game and become upgraded shops or final shops; optional shops only become available if certain requirements are fulfilled
Name
Items Notes Screen Type
Fort Condor Materia Shop Fire Materia 600 gil
Lightning Materia 600 gil
Ice Materia 600 gil
Restore Materia 750 gil
After agreeing to help at Fort Condor Fort Condor Materia Shop
Fort Condor Item Shop Potion 50 gil
Phoenix Down 300 gil
Hyper 100 gil
Tranquilizer 100 gil
Tent 500 gil
After agreeing to help at Fort Condor Fort Condor Item Shop
Fort Condor Materia Shop Throw Materia 10,000 gil
Manipulate Materia 10,000 gil
Deathblow Materia 10,000 gil
Destruct Materia 9,000 gil
All Materia 20,000 gil
After gaining use of the Highwind Fort Condor Materia Shop
Fort Condor Item Shop Hi-Potion 300 gil
Phoenix Down 300 gil
Ether 1,500 gil
Hyper 100 gil
Tranquilizer 100 gil
Tent 500 gil
S-mine 1,000 gil
After gaining use of the Highwind Fort Condor Item Shop
Set Encounters: In Fort Condor – 3 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Screen Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
CMD.Grand Horn Watch Room Lose one of the first three Fort Condor Battles 19 200 20 2,400 gil Normal Battle Can't Run
CMD.Grand Horn Watch Room Lose the fourth or later Fort Condor Battle 25 400 40 4,800 gil Normal Battle Can't Run
CMD.Grand Horn Watch Room Lose the Final Fort Condor Battle 37 800 80 9,600 gil Normal Battle Can't Run
Monsters: Encountered in Fort Condor – 3 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
CMD.Grand Horn 19 2,000 100 40 63 20 234 30 94% 32 93% 5% 57 10 - Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 200 20 2,400 gil - Vagyrisk Claw -
CMD.Grand Horn 25 4,000 200 60 152 50 450 50 90% 62 87% 5% 67 20 - Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 400 40 4,800 gil - - -
CMD.Grand Horn 37 8,000 300 100 560 95 792 70 86% 80 84% 5% 79 30 - Defend: Sleep, Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 800 80 9,600 gil - Imperial Guard -
Weapons: Found in Fort Condor – 2 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Magic Comb Red XIII 37 100% 4 ⦿ ⦿ ⦿ ×2 Normal - 2,000 gil 1,000 gil
Superball Yuffie 68 120% 10 - - Long Critical Hit +4% 3,000 gil 1,500 gil
Armor: Found in Fort Condor – 1 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Imperial Guard 82 - 74 - ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 - All Characters - 1 gil
Accessories: Found in Fort Condor – 1 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Peace Ring Defend Sadness, Defend Fury, Defend Confusion, Defend Berserk 7,500 gil 3,750 gil
Materia: Found in Fort Condor – 10 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Destruct Magic 4 L1: DeBarrier
L2: DeSpell
L3: Death
Hidden −2 - −1 +2 - +1 −5 +5 9,000 gil 45,000 630,000 gil 19
Restore Magic 5 L1: Cure
L2: Cure2
L3: Regen
L4: Cure3
Hidden −1 - - +1 - - −2 +2 750 gil 40,000 52,500 gil 5
Lightning Magic 4 L1: Bolt
L2: Bolt2
L3: Bolt3
Lightning −1 - - +1 - - −2 +2 600 gil 35,000 42,000 gil 4
Ice Magic 4 L1: Ice
L2: Ice2
L3: Ice3
Ice −1 - - +1 - - −2 +2 600 gil 35,000 42,000 gil 3
Fire Magic 4 L1: Fire
L2: Fire2
L3: Fire3
Fire −1 - - +1 - - −2 +2 600 gil 35,000 42,000 gil 2
All Support 5 All 1/battle/level - - - - - - - - - 20,000 gil 35,000 1,400,000 gil 23
Manipulate Command 2 L1: Manip. Hidden - - - - - - - - 10,000 gil 40,000 700,000 gil 50
Deathblow Command 2 L1: D. blow Hidden - - - - +1 - - - 10,000 gil 40,000 700,000 gil 37
Throw Command 3 L1: Throw
L2: Coin
Hidden - - +1 - - - - - 10,000 gil 60,000 700,000 gil 45
Phoenix Summon 5 Phoenix 1/battle/level Fire - - - +2 - +2 −10 +10 - 180,000 1 gil 65
Items: Found in Fort Condor – 13 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Potion Restores HP by 100 100 Magic One ally Restorative - Restores 100 HP 50 gil 25 gil Yes
Hi-Potion Restores HP by 500 500 Magic One ally Restorative - Restores 500 HP 300 gil 150 gil Yes
X-Potion Fully Restores HP 100% HP Magic One ally Restorative - - - 1 gil Yes
Ether Restores MP by 100 100 Magic One ally Restorative - Restores 100 MP 1,500 gil 750 gil Yes
Turbo Ether Fully Restores MP 100% MP Magic One ally Restorative - - - 1 gil Yes
Elixir Fully Restores HP/MP 100% HP/MP Physical One ally Restorative - - - 1 gil Yes
Megalixir Fully restores all members HP/MP 100% HP/MP Physical All allies Restorative - - - 1 gil Yes
Phoenix Down Restores life 1/4 HP Magic One ally Restorative Remove: Death 25% chance of Death on targets that Absorb Restorative 300 gil 150 gil Yes
Hyper Cures [Sadness] - Magic One ally - Remove: Sadness Adds Fury if target does not have Sadness 100 gil 50 gil Yes
Tranquilizer Cures [Fury] - Magic One ally - Remove: Fury Adds Sadness if target does not have Fury 100 gil 50 gil Yes
Vagyrisk Claw Petrifies one opponent - Magic One enemy - Add: Petrify (67%) - - 1 gil No
S-mine Explosive damage on one opponent 1,600 Physical One enemy Shoot - Deals 1,600 base damage 1,000 gil 500 gil No
Tent Restores ally's max HP/MP. Use at Save Point. - - - - 500 gil 250 gil Yes
Key Items: Found in Fort Condor – 1 shown
Key items do not appear in your normal inventory; key items marked as lesser, standard, and greater have differing levels of use in the Wall Market event
Name
Description
Huge Materia Materia you get at the Fort Condor Reactor