Screens: In Midgar Mako Cannon – 4 shown
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Midgar, Sector 8 (Scaffolding) - - - - -
Midgar, Sector 8 (Base of the Sister Ray) Grosspanzer (72)
Grosspanzer (68)
Grosspanzer (60)
Grosspanzer (56)
2 - On the path behind the ladder -
Mako Cannon (Stairs) 2 SOLDIERs:1st (60)
XCannon (56)
3 SOLDIERs:1st (52)
Maximum Kimaira (48)
SOLDIER:1st (40)
1 - - -
Mako Cannon (Controls) - - - - -
Items of Interest: In Midgar Mako Cannon – 3 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Screen Details
Elixir Item No Midgar, Sector 8 (Base of the Sister Ray) Open the bottom chest in the southern area
Mystile Item No Midgar, Sector 8 (Base of the Sister Ray) Open the top chest in the southern area
Missing Score Item No Mako Cannon (Stairs) Open the green chest on the stair switchback (it only appears if Barret is in the party)
Set Encounters: In Midgar Mako Cannon – 4 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Screen Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Proud Clod Midgar, Sector 8 (Scaffolding) Move up the street 53–62 15,000 2,500 20,000 gil Normal Battle Can't Run
Hojo Mako Cannon (Controls) Talk to Hojo (first battle) 50 - - - Normal Battle Can't Run
Helletic Hojo Mako Cannon (Controls) Talk to Hojo (second battle) 55 - - - Normal Battle Can't Run
Lifeform-Hojo NA Mako Cannon (Controls) Talk to Hojo (third battle) 58 25,000 2,500 6,000 gil Normal Battle Can't Run
Monsters: Encountered in Midgar Mako Cannon – 15 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Bad Rap Sample 34 11,000 120 96 504 100 804 120 76% 160 68% 2% 89 3 - Defend: Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death-sentence 2,000 150 2,200 gil - - -
Grosspanzer·Big 46 4,600 200 140 1145 124 1020 120 76% 160 68% 1% 110 0 Weak: Lightning Defend: Sleep, Small, Confusion, Slow, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence, Sadness, Fury 800 80 2,100 gil - 8-inch Cannon -
Grosspanzer·Mobile 50 10,000 300 160 1660 111 966 136 73% 160 68% 10% 75 0 Weak: Lightning Defend: Sleep, Small, Confusion, Slow, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence, Sadness, Fury 400 80 1,400 gil - - -
Grosspanzer·Small 42 2,900 160 120 905 90 792 100 80% 130 74% 1% 136 0 Weak: Lightning Defend: Sleep, Small, Confusion, Slow, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence, Sadness, Fury 600 80 700 gil - - -
Helletic Hojo 55 26,000 200 80 628 60 690 140 72% 200 60% 6% 68 0 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - - - -
Hojo 50 13,000 250 60 339 60 660 130 74% 150 70% 5% 78 6 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - - - -
Jamar Armor 62 20,000 300 130 1636 109 1026 200 60% 330 35% 1% 110 0 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Slow, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 8,000 1,500 10,000 gil - - -
Left Arm 55 24,000 400 46 283 100 930 150 70% 150 70% 1% 90 0 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence - - - - - -
Lifeform-Hojo NA 58 30,000 100 100 824 90 888 120 76% 180 64% 5% 100 6 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 25,000 2,500 6,000 gil - Power Source -
Maximum Kimaira 49 4,000 350 120 1035 100 894 140 72% 126 75% 5% 60 6 - Defend: Small, Frog, Stop, Paralyzed, Petrify, Manipulate, Death, Death-sentence 1,200 90 3,800 gil - - -
Poodler Sample 42 10,000 200 93 581 55 582 100 80% 130 74% 1% 80 0 - Defend: Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death-sentence 2,000 150 2,000 gil - - -
Proud Clod 53 60,000 320 102 774 120 1038 170 66% 300 41% 1% 88 0 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 7,000 1,000 10,000 gil - Ragnarok -
Right Arm 55 5,000 300 150 1692 80 810 120 76% 130 74% 1% 95 0 - Defend: Sleep, Small, Confusion, Silence, Slow, Frog, Stop, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence - - - - - -
SOLDIER:1st 44 5,000 400 100 648 85 774 94 81% 120 76% 4% 90 20 - Defend: Manipulate 960 90 2,400 gil Shinra Alpha (11.2%) - -
XCannon 46 20,000 100 80 425 60 636 120 76% 400 21% 1% 80 0 Invalid: Lightning Defend: Sleep, Small, Confusion, Slow, Darkness, Frog, Stop, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 2,000 90 3,000 gil - Turbo Ether (14.1%) -
Weapons: Found in Midgar Mako Cannon – 2 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Ragnarok Cloud 97 105% 43 ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 Normal Spirit +35 - 1 gil
Missing Score Barret 98 108% 49 ⦾─⦾ ⦾─⦾ ⦾─⦾ ⦾─⦾ - Long Damage is multiplied by total AP of Materia on Missing Score/160,000 - 1 gil
Armor: Found in Midgar Mako Cannon – 1 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Mystile 65 50% 72 60% ⦿─⦿ ⦿─⦿ ⦿─⦿ ×1 - All Characters - 1 gil
Items: Found in Midgar Mako Cannon – 2 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Elixir Fully Restores HP/MP 100% HP/MP Physical One ally Restorative - - - 1 gil Yes
Power Source Raises [Strength] - - - Permanently increases Strength by 1. - 250 gil Yes