Items: Sold in Sector 7 Item Shop – 3 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Potion Restores HP by 100 100 Magic One ally Restorative - Restores 100 HP 50 gil 25 gil Yes
Phoenix Down Restores life 1/4 HP Magic One ally Restorative Remove: Death 25% chance of Death on targets that Absorb Restorative 300 gil 150 gil Yes
Antidote Cures [Poison] - Magic One ally - Remove: Poison - 80 gil 40 gil No
Materia: Sold In Sector 7 Item Shop – 4 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Restore Magic 5 L1: Cure
L2: Cure2
L3: Regen
L4: Cure3
Hidden −1 - - +1 - - −2 +2 750 gil 40,000 52,500 gil 5
Lightning Magic 4 L1: Bolt
L2: Bolt2
L3: Bolt3
Lightning −1 - - +1 - - −2 +2 600 gil 35,000 42,000 gil 4
Ice Magic 4 L1: Ice
L2: Ice2
L3: Ice3
Ice −1 - - +1 - - −2 +2 600 gil 35,000 42,000 gil 3
Fire Magic 4 L1: Fire
L2: Fire2
L3: Fire3
Fire −1 - - +1 - - −2 +2 600 gil 35,000 42,000 gil 2